One ocean, three looks同一片海,三种风格
A practical comparison of three stylized water approaches in Godot: classic color bands, a balanced depth-aware treatment, and bright absorption-based water.
We look at the visual tradeoffs, then isolate the depth, refraction, absorption, and Fresnel techniques that make the largest difference.
对比 Godot 中三种风格化水体方案:经典色带水面、兼顾深度可读性的平衡方案,以及明亮通透的吸收式水面。
除了同机位实机画面对照,文章还提炼了线性深度、折射保护、指数吸收与菲涅尔等关键实现。